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3DMark’s Windows-on-ARM Shift Signals a New Era for Gaming Benchmarks

3DMark’s Windows-on-ARM Shift Signals a New Era for Gaming Benchmarks
Interest|PC Enthusiasts

What 3DMark Windows-on-ARM Support Really Means

3DMark Windows-on-ARM support is the addition of native benchmark tests for ARM-based Windows devices, allowing gaming performance on phones, tablets, and laptops to be measured under the same DirectX workloads used on traditional PCs, which signals that ARM processors are now regarded as capable gaming platforms rather than low-power outliers. UL Benchmarks has enabled its high-end Port Royal and Speed Way tests, along with multiple DirectX 12 feature tests, to run natively on Windows-on-ARM systems, and it now flags whether a run is native or x64-emulated. This change means ARM devices are no longer judged only through emulation layers or mobile-only benchmarks. Instead, they can be evaluated with the same ray tracing and advanced graphics tests used to rate desktop GPUs, creating a shared performance language between ARM and x86 gaming hardware.

Red Magic 11S Pro Shows ARM Processor Gaming Potential

The Red Magic 11S Pro shows how far ARM processor gaming has come on mobile hardware. Powered by an overclocked Snapdragon 8 Elite Gen 5 Leading Version running up to 4.74 GHz and backed by aggressive cooling—liquid metal, a 24,000 RPM fan, and a micropump-driven liquid system—the phone sustains high clocks under load. In native mobile titles, it holds 60 fps in Genshin Impact and 120 fps in Fortnite, while running PUBG and Call of Duty Mobile at maximum graphics settings. More importantly for PC-style testing, it uses GameHub 6, a Proton and Wine-based translation layer, to run demanding desktop titles. According to ETA PRIME’s benchmark, Ghost of Tsushima reaches an average of 47 fps at 720p low with FSR on a balanced profile, which makes the game “smooth enough and very comfortable for mobile handheld playing.”

Proton, Translation Layers, and Measurable PC Gaming on ARM

GameHub 6, built on Proton and Wine, is central to turning ARM phones like the Red Magic 11S Pro into credible PC gaming devices. Translation layers usually add heavy CPU overhead, yet this device still manages measurable, playable results. Ratchet and Clank: Rift Apart runs at 30 fps at 720p medium without frame generation, then climbs to 60–70 fps with frame generation enabled, albeit with artifacts and softer visuals. Forza Horizon 6 manages around 33 fps at 720p low settings without frame generation. These numbers matter because they are no longer theoretical; they are repeatable, benchmarkable figures that can be compared against Windows-on-ARM scores in 3DMark. Together, they show that ARM gaming benchmarks can now include translated PC titles, providing a fuller picture of ARM gaming performance beyond native mobile apps and console emulation.

Standardized ARM Gaming Benchmarks Across Phones and Laptops

UL Benchmarks’ update creates the foundation for standardized ARM gaming benchmarks that span mobile gaming performance, tablets, and Windows-on-ARM laptops. Port Royal and Speed Way now run natively on ARM, and DirectX 12 feature tests like Mesh Shader, Sampler Feedback, DirectX Raytracing, PCI Express, and VRS can all report whether they operate in native mode or x64 emulation. That transparency is important: reviewers and enterprises can choose native or emulated runs and interpret scores accurately. Benchmark parity means a Snapdragon-powered gaming phone using Proton, an ARM-based Windows laptop, and an Nvidia RTX Spark system can all be evaluated with similar metrics. Although Nvidia’s RTX Spark chips will aim at high-end AI and workstation users, UL’s support allows them to demonstrate gaming capabilities through a respected third-party tool, putting ARM processor gaming on the same scoreboards as traditional x86 PCs.

Why ARM Gaming Benchmarks Matter for the Future of Devices

Bringing serious benchmarks like 3DMark to Windows-on-ARM is more than a software update; it is a signal that ARM devices are part of mainstream gaming conversations. With phones like the Red Magic 11S Pro proving they can run Ghost of Tsushima and Forza Horizon 6 at playable frame rates via Proton, users and developers now have real data to compare against ARM laptops and future RTX Spark systems. This helps studios plan for cross-platform performance targets and encourages optimization for ARM architectures instead of treating them as afterthoughts. As ARM adoption grows in consumer devices, consistent ARM gaming benchmarks give buyers clearer expectations about how well their next phone or laptop can handle modern games, and they give hardware makers a strong incentive to keep improving ARM-based graphics and cooling designs.

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