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Didn’t Click With Returnal? Why Saros Is Still One of the Most Brutal (and Rewarding) Action Roguelikes on PS5

Didn’t Click With Returnal? Why Saros Is Still One of the Most Brutal (and Rewarding) Action Roguelikes on PS5

Saros’ core pitch: otherworldly spectacle and relentless pressure

Saros presents itself as a PS5 action roguelike obsessed with tension. You play as Soltari Enforcer Arjun Devraj, dispatched to the hostile planet Carcosa to investigate missing colonists and, more personally, to find a woman named Nitya. Instead of Returnal’s lonely, introspective chill, Saros surrounds Arjun with a crew whose constant comm chatter and debriefs keep the pressure simmering as the sun above slowly warps their minds. Moment-to-moment, this is a Returnal style shooter through and through: bullet-heavy arenas, aggressive enemies and punishing boss encounters that demand precise dodging and quick decision-making. Runs are structured around the familiar cycle of fight, die, and fight again, but with meta-progression hooks that soften repeated failures just enough to tempt another attempt. Wrapped in striking, bone-strewn vistas and intricate techno-religious imagery, Saros’ world design and visual storytelling become as much a draw as its sweaty, high-stakes combat.

Didn’t Click With Returnal? Why Saros Is Still One of the Most Brutal (and Rewarding) Action Roguelikes on PS5

How Saros iterates on Returnal’s structure and storytelling

Housemarque’s new game clearly builds on Returnal’s foundation, but it reshapes both structure and narrative delivery in important ways. Where Selene’s story unfolded slowly and ambiguously, Saros gives Arjun a clear, immediate motivation, then threads new pieces of his past and his connection to Nitya into nearly every run. Early hours can feel slow and even wooden, with stiff dialogue and one-note characterisation, yet the narrative gradually deepens as you clear the first biomes and Carcosa’s mysteries open up. Regular crew chatter replaces Returnal’s oppressive solitude with a constant unease, while the Databank provides a dense trove of lore for players who want to dive into Soltari, Arjun’s gadgets and the corrupted ecosystem under the ominous Eclipse. Structurally, Saros still hinges on long, high-risk runs and escalating boss spectacles, but its added meta-progression and more frequent narrative beats make each excursion feel meaningfully connected to the larger journey rather than isolated attempts.

Didn’t Click With Returnal? Why Saros Is Still One of the Most Brutal (and Rewarding) Action Roguelikes on PS5

Why Saros is polarizing: punishing spikes and dense systems

Saros has already proven divisive, and it is easy to see why. This is a hardcore roguelike game that rarely compromises. Combat encounters ramp up quickly, throwing dense patterns of enemy fire and aggressive melee threats into arenas that leave little room for error. Boss fights become increasingly spectacular and mechanically layered, demanding mastery of movement, weapon rhythms and cooldown management across multiple phases. On top of that, Saros layers in artifacts, eclipses and other modifiers that can grant powerful boons but also impose harsh drawbacks, creating a complex web of risk–reward decisions that can overwhelm newcomers. Like Returnal, deaths often send you back a long way, and early biomes can feel like a slog if you have not yet internalised the game’s systems. Players who bounced off Returnal’s unforgiving loops may initially see Saros as more of the same, only with an even denser mix of mechanics to learn.

Didn’t Click With Returnal? Why Saros Is Still One of the Most Brutal (and Rewarding) Action Roguelikes on PS5

What Saros does brilliantly for action diehards

For action fans willing to endure the learning curve, Saros excels where it matters most: in the feel of the fight. Controls are snappy and responsive, making its so-called "bullet ballet" a joy once you sync with the rhythm. Enemy variety keeps runs fresh, constantly forcing you to re-evaluate positioning and weapon choice. New guns and tools are introduced at a brisk pace, even late in the campaign, encouraging experimentation; often, the best weapon really is the next one you pick up. Artifacts and eclipse-inflected boons push you toward daring builds that can turn a run into a high-risk, high-reward spectacle. Crucially, Saros introduces more flexible difficulty management than Returnal, giving players ways to come back stronger after failure without entirely defanging its challenge. When a build finally clicks and you carve through a previously impossible boss, the payoff is immense, cementing Saros as a standout PS5 action roguelike.

Didn’t Click With Returnal? Why Saros Is Still One of the Most Brutal (and Rewarding) Action Roguelikes on PS5

Who Saros is for – and how it could become more welcoming

Saros is aimed squarely at players who relish demanding, systems-heavy shooters and do not mind repeated failure as the entry fee for mastery. If Returnal’s structure appealed to you but its rigidity and repetition wore you down, Saros’ added flexibility, stronger narrative hook and richer buildcraft may make it a better fit. Conversely, if you primarily value relaxed progression or dislike high-tension combat, its steep spikes and dense mechanics will likely frustrate more than they reward. There is still room for Housemarque to sand down some rough edges via updates: clearer onboarding for artifacts and eclipse penalties, more generous early meta-progression, or optional assist-style modifiers that preserve the core challenge while smoothing the harshest difficulty walls. Even without those tweaks, Saros stands as an essential, if brutal, evolution of the Returnal style shooter – one that doubles down on intensity while offering enough new levers to keep dedicated roguelike fans hooked.

Didn’t Click With Returnal? Why Saros Is Still One of the Most Brutal (and Rewarding) Action Roguelikes on PS5
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