What the ‘Most Intensive Phase’ of Witcher 4 Development Means
Witcher 4 development refers to CD Projekt Red’s large‑scale effort to build the next mainline Witcher role‑playing game using a significantly expanded team, new production priorities, and a long‑term trilogy roadmap that shifts attention from post‑launch expansions toward delivering bigger, higher‑quality core releases at launch. CD Projekt Red has now moved The Witcher 4 into what joint CEO Michał Nowakowski calls the “most intensive phase” of production, signaling that pre‑production groundwork is giving way to full‑scale content creation. The CD Projekt Red team assigned to the game has grown to 513 developers, a marked step up from earlier entries and a clear signal of the project’s ambition and complexity. This phase typically covers level building, quest scripting, systemic tuning, and large‑scale testing, making it a decisive stretch where core design choices are locked in and technical pipelines are stress‑tested for a next‑generation RPG.
A 513-Developer Team and the Scale of CD Projekt’s Ambitions
The expansion of the CD Projekt Red team to 513 developers on Witcher 4 underlines how much bigger the new trilogy aims to be compared to past projects. It reflects a game development expansion designed to handle dense open worlds, story branching, and new technology without repeating past launch problems. According to CD Projekt’s financial Q&A, the company still plans to release three new Witcher games over six years, with Witcher 4 as the foundation for that pipeline. Committing this many people early suggests the studio wants to front‑load content and systems work instead of relying on years of post‑release updates. It also indicates that the studio is structuring its production so future entries in the trilogy can reuse tools, pipelines, and lessons learned from Witcher 4, potentially shortening development cycles without shrinking scope.
Why the New Witcher 3 Expansion Was Delayed
While Witcher 4 development accelerates, CD Projekt has chosen to move the planned Witcher 3 expansion, Songs of the Past, from its original 2026 window to the following year. Michał Nowakowski explained that the delay is “to achieve the best possible result from the consumer standpoint,” signaling that quality and player satisfaction override sticking to an early date. The expansion, co‑developed with Fool’s Theory and not planned for last‑gen consoles, is framed as a “proper big expansion” and described as closer in spirit to Blood and Wine than a small add‑on. CD Projekt also positions it as a loose prologue that keeps conversation around The Witcher 3 alive while pointing fans toward Witcher 4, though the studio stresses that these marketing side effects remain secondary to delivering a strong standalone experience.
From Expansions to a Core-Game-First Strategy
One of the most striking strategic shifts is CD Projekt’s indication that the new Witcher trilogy will “most likely not release expansions” in the way The Witcher 3: Wild Hunt did with Hearts of Stone and Blood and Wine. Instead, the company appears to be centering its efforts on making each core game release feel complete on day one. The Witcher 3 expansion delay highlights how the studio now treats add‑ons as optional extras that must earn their place by meaningfully extending the experience, not patching gaps. This rebalancing of effort, combined with the 513‑strong Witcher 4 team, suggests CD Projekt wants to avoid long tails of must‑play DLC and focus on fewer, denser, high‑impact releases. For players, that could mean larger base games and clearer expectations about how long each entry will be supported.
What This Signals for the Future of the Witcher Franchise
The combination of game development expansion, a sharpened trilogy roadmap, and a carefully staged Witcher 3 expansion delay suggests CD Projekt is preparing The Witcher to carry the company’s long‑term growth. Recent financials show Witcher IP revenue rising 36% to PLN 44.7 million (USD 12.2 million, approx. RM57.5 million) in the first quarter of 2026, while The Witcher 3 has surpassed 65 million cumulative sales, underscoring the franchise’s enduring pull. Witcher 4 development is not just about one game; it is about setting technical, narrative, and production standards that future entries can inherit. For players, this points to a next‑generation RPG that aims to be larger in scope but also more carefully managed, with fewer expansions, longer planning horizons, and a greater emphasis on polished launches over piecemeal content drops.






