DLSS-Only Frame Generation in Forza Horizon 6
Forza Horizon 6 arrives on PC with a major performance caveat: frame generation technology is currently tied exclusively to Nvidia’s DLSS. Testing of the launch build shows no option for AMD’s FSR Frame Generation and no visible support for Intel XeSS Frame Generation. That means only Nvidia’s RTX 40- and RTX 50-series GPUs can tap into the game’s frame generation features, while AMD users and owners of older Nvidia hardware are locked out. DLSS in Forza Horizon 6 offers 2x, 3x, and 4x Frame Generation modes by default, and RTX 50-series cards can push further with 5x and 6x via DLSS Overrides and Nvidia’s Dynamic Frame Generation. This design decision effectively makes “Forza Horizon 6 DLSS” the primary performance-enhancement path on PC, raising questions about long-term support for more open, vendor-agnostic solutions.
What AMD Players Lose Without FSR Frame Generation on PC
The absence of FSR Frame Generation on PC cuts off a key performance option for AMD GPU owners. Unlike DLSS Frame Generation, which is confined to newer Nvidia GPUs, FSR Frame Generation is designed to work across vendors, including older Nvidia cards and, in principle, Intel hardware. On paper, that gives FSR Frame Generation PC users a broader path to higher perceived frame rates without a full hardware upgrade. In Forza Horizon 6, however, AMD players get no such benefit. They must rely on traditional resolution scaling or raw GPU power, while their Nvidia counterparts can multiply output frames using DLSS. For competitive and high-refresh gameplay, that discrepancy is significant: AMD users cannot experiment with frame generation technology at all, undermining one of AMD’s most compelling value propositions in the upscaling space.
Possible Reasons Behind the FSR Omission
Playground Games has not explained why FSR Frame Generation is missing, leaving room for technical and strategic speculation. One potential factor is quality: AMD’s existing FSR Frame Generation has been criticized for uneven frame pacing compared to Nvidia’s DLSS solution. In a fast, visually dense racing game, inconsistent frame pacing can be more immersion-breaking than running at a lower but stable frame rate. Another angle is timing. AMD recently introduced an improved, machine learning–based FSR Frame Generation on RDNA 4 GPUs and has hinted on GPUOpen about a forthcoming FSR Multi Frame Generation. Playground may be waiting on this newer iteration, hoping it delivers smoother frame pacing and higher frame multiplication factors. If so, the studio could be prioritizing a more polished FSR experience over shipping a weaker implementation at launch.
How DLSS-First Design Affects AMD’s Competitive Standing
By centering Forza Horizon 6’s frame generation technology on DLSS, the PC version implicitly strengthens Nvidia’s ecosystem advantage. For players considering a GPU upgrade primarily for this title and similar modern games, DLSS Frame Generation becomes a marquee feature that is simply not mirrored on AMD hardware here. This undercuts AMD GPU support in the eyes of performance-focused buyers, especially those targeting high-refresh monitors or ultra settings. AMD has been pitching FSR as an open, cross-vendor alternative that broadens access to advanced rendering features. Yet when a flagship racing game omits FSR Frame Generation, that narrative weakens. Unless Playground adds FSR Frame Generation or AMD’s rumored FSR Multi Frame Generation later, Forza Horizon 6 will stand as a showcase for Nvidia’s frame generation technology—and a reminder of the feature gap AMD still needs to close in high-profile PC releases.
