Memories Comes to Analogue 3D
Analogue’s latest 1.3.0 firmware update delivers a long-awaited feature for N64 enthusiasts: save states, branded as Memories. Borrowed from the Analogue Pocket, Memories lets players capture and reload gameplay at any moment, bypassing traditional save points and the quirks of individual cartridges or Controller Paks. Analogue positions this as a modern layer of convenience on top of a faithfully reproduced N64 experience, covering the full 900+ cartridge library. Crucially, the company stresses that Memories is implemented without compromising hardware accuracy or support for original accessories, including the Transfer Pak used with Pokémon Stadium’s GB Tower. For players, this means being able to freeze tricky boss fights, preserve speedrun attempts, or pause lengthy sessions mid-level without worrying about in-game save limitations. It transforms the Analogue 3D from a purist’s machine into a more flexible, user-friendly N64 emulation solution.

How Analogue 3D’s Save States Work in Practice
On Analogue 3D, Memories are organised per game inside the 3D OS Library and in-game menu, giving a clear, visual way to manage snapshots. Each title can store up to 20 Memories; once that limit is reached, the oldest entry is automatically overwritten unless you pin it to keep it safe. This design encourages active use without forcing constant manual cleanup. Memories also integrate with the system’s virtual Controller Pak handling, allowing games to save across different Paks and improving compatibility when swapping between them. Analogue has made controller shortcuts a core part of the experience: on original N64 controllers, you hold Z and Start, then press C-Up to create a Memory or C-Down to instantly reload the most recent one. The goal is to let players set or recall a save state in seconds, without diving through layered menus or disrupting gameplay flow.
Balancing Hardware Accuracy with Modern N64 Emulation Features
Analogue 3D sits in a unique space between traditional emulators and original hardware. Instead of running software-based N64 emulation, it focuses on hardware-level accuracy while layering on modern conveniences like Memories. The 1.3.0 update underscores this balance: save states coexist with full support for original accessories and features such as the Transfer Pak, while progressive output (currently in beta for certain games) aims to modernise video quality. The firmware also refines virtual Pak behaviour and adds a ‘No Pak’ option for wireless controller users, fixing issues like Blast Corps cartridge saves and Chameleon Twist boot quirks. These changes collectively move Analogue 3D toward parity with feature-rich save state emulator setups, but without sacrificing the low-level fidelity many purists crave. For players, this means enjoying contemporary N64 emulation features—quick saves, flexible storage, streamlined menus—on a platform still rooted in authentic hardware behaviour.
Analogue 3D vs Other N64 Solutions and the ModRetro M64 Factor
The timing of Analogue 3D’s 1.3.0 update has raised eyebrows, arriving as the ModRetro M64 edges toward release. While Analogue hasn’t explicitly framed Memories as a competitive response, the new save state system helps the 3D stand out in a crowded field of N64 emulation features and retro handheld firmware options. Many software emulators have long offered granular save states, but often at the expense of hardware authenticity or accessory compatibility. Analogue’s approach targets users who want both: a console that feels like a native N64 while still offering modern comforts. With hotkeys, better menu responsiveness when switching ODMs and virtual Paks, and multiple controller fixes, the 3D is evolving into a more polished, feature-complete platform. Whether Analogue can keep momentum—potentially with over-the-air updates—may determine how it stacks up against upcoming competitors like the ModRetro M64 in the save state emulator landscape.
