A Faithful Star Fox 64 Update That Sets the Tone for Switch 2
The Star Fox remake on Nintendo Switch 2 is a high-fidelity Star Fox 64 update that keeps the original’s missions and mechanics intact while using new hardware for sharper graphics and richer multiplayer options. That balance between preservation and enhancement makes it an important test case for how the Switch 2 might handle classic series. Early impressions describe a game that feels almost beat-for-beat identical in layout and controls: Corneria, Meteos, barrel rolls, waterfalls, and alternate routes all return, with muscle memory enough to fly sections nearly blind. Yet the core Star Fox 64 design still feels tight and satisfying, proving it does not need reinvention to hold up. Instead of a radical reboot, Nintendo and partner studio Velan Studios are using this project to show how carefully built remakes can respect legacy while benefiting from modern hardware.
Velan Studios Brings Knockout City Energy to Star Fox
Nintendo’s decision to hand development duties to Velan Studios, the team behind Knockout City and Midnight Murder Club, gives this Star Fox remake a distinct identity. Velan confirmed it is the developer on social media, calling the collaboration with Nintendo and bringing Fox McCloud’s crew to Nintendo Switch 2 “an honor.” The studio is using its proprietary VIPER engine so the Star Fox remake on Switch 2 runs at 60 FPS, with all cinematics rendered in real time for a seamless, modern feel. Velan’s previous work with Nintendo on Mario Kart Live: Home Circuit shows a track record of experimental ideas and strong technical execution. That experience appears to inform how the studio approaches Star Fox: not by changing what it is, but by tightening the presentation and adding online-focused systems where its multiplayer background can shine.

From N64 Polygons to 4K Detail on Switch 2
On a visual level, the Star Fox remake Switch 2 players can try now is a striking leap over every previous entry. The once boxy N64 look has been replaced with 4K, widescreen action, detailed ship models, and modern lighting effects. The Arwing keeps its iconic silhouette but now shows layered panels and moving parts as it banks and boosts. Corneria’s cities cast long shadows across the landscape, and dense fields of metal debris drift through the Meteos asteroid belt. Between missions, lengthy cutscenes aboard the Great Fox give the cast more screen time, with Fox, Peppy, Falco, and Slippy animated in high detail. According to PCMag’s demo report, the visual upgrade “is a clear two-generation leap over the previous best-looking Star Fox game, Star Fox Zero,” underlining how much room the Switch 2 hardware gives artists to refresh familiar worlds.
Classic Flight, New Co-op and Competitive Multiplayer
Under the new polish, Star Fox’s single-player structure remains rooted in Star Fox 64: linear missions, branching paths, and arcade-style scoring. The additions show up most clearly in multiplayer. Local and online co-op now let two players share a single Arwing, with one piloting and another aiming weapons using separate Joy-Cons, echoing Star Fox Zero’s co-op concept without the need for two screens. Traditional four-player split-screen Versus mode is gone, but it is replaced by online 4v4 battles pitting Team Star Fox against Team Star Wolf. Objectives include shooting down AI pirates, collecting cargo, and racing it back to base for points, turning dogfights into territory and resource control contests. Early testers describe this as deeper and more exciting than Star Fox 64’s free-for-all, suggesting Velan Studios Nintendo collaboration is focused on modes that benefit from modern online infrastructure.
Why the Star Fox Remake Matters for Future Switch 2 Classics
The Switch 2 demo shows how a careful Star Fox 64 update can act as a blueprint for future remakes on the platform. Instead of chasing wholly new mechanics, this project doubles down on what worked in 1997—tight flight controls, readable enemy patterns, and branching missions—then layers meaningful improvements where the original could not go: 4K output, 60 FPS performance, lengthy real-time cinematics, online co-op, and team-based competitive play. For Nintendo, it hints at a strategy where classics come back as feature-complete updates rather than bare ports. For Velan, it signals a growing role as a partner on legacy franchises after Mario Kart Live and now Star Fox. If players respond well to this Switch 2 demo and launch, the same playbook could guide future revivals, whether for Star Fox sequels or other long-requested remakes.








