High On Life VR: A Loud Signal That Big Comedy Shooters Belong in Headsets
High On Life VR is a fully immersive virtual reality remake of the 2022 comedy-focused first-person shooter High On Life, rebuilt for SteamVR, PlayStation VR2, and Meta Quest with new VR-centric systems and interactions across combat, exploration, and character encounters.
The important part is not that another flat game is going VR; it is that a loud, personality-heavy comedy shooter with talking guns is being rebuilt from the ground up as a VR-first experience. Squanch Games and Flat2VR Studios have announced that High On Life VR is coming to PC VR via SteamVR, PlayStation VR2, and Meta Quest in 2027, with wishlists already open on all three platforms. This is not a quick toggle of a VR mode; it is billed as a remake of the first entry in the series built specifically for headsets. For VR fans, that signals ambition. For the wider industry, it is a test of whether irreverent, narrative-driven shooters can carry the same impact when the player is physically present in the joke.
Why Flat2VR’s Involvement Matters More Than the Trailer Hype
Flat2VR Studios taking the lead on this project alongside Squanch Games is the real story. This is a studio whose entire identity is wrapped up in turning traditional “flat” games into convincing VR experiences, and that expertise is exactly what usually separates a gimmicky port from something that feels native to headsets. In the surprise VR Games Showcase trailer, the developers describe overhauls to the shop interactions, the timing and staging of character beats around the city, and even physical reload mechanics for the series’ strange talking weapons. Those are the pain points that lazy ports skip.
When a game that already has a Very Positive rating on Steam based on over 14,000 user reviews is rebuilt with physicality in mind, expectations go up, not down. If Flat2VR delivers, High On Life VR becomes a reference point: proof that comedy, pacing, and gun feel can all survive the translation to room-scale play, rather than being flattened into a tech demo with punchlines.
What Players Should Expect Across SteamVR, PSVR2, and Meta Quest
High On Life VR is promised as “fully immersive VR gameplay” with fast-paced first-person action, exploration of colorful alien worlds, and unique weapons with sharp personalities, all built for virtual reality. The trailer highlights hands-on shop systems, more physical interactions in the city, and manual reloads tailored to each gun’s bizarre design. That is exactly the kind of friction that makes VR combat memorable when it is tuned right—and exhausting when it is not.
Because the remake targets SteamVR, PlayStation VR2, and Meta Quest, High On Life VR is poised to become a shared touchstone across the three main ecosystems of Meta Quest VR games, PlayStation VR2 games, and PC platforms. PC players will expect high-end visuals and mod-friendly ecosystems; PSVR2 owners will look for tight tracking and haptics; Quest users will demand smart optimization. The promise of hidden collectibles, secrets, and action-packed exploration suggests this is not a slimmed-down side story but a full campaign rebuilt for headsets.
Why This Port Matters for VR Game Ports in 2027
By aiming squarely at 2027, High On Life VR plants a flag in the next wave of VR game ports 2027. This is not a nostalgia throwback or a tiny experimental project—this is a major comedy shooter franchise stepping into VR with a full remake. The original High On Life’s irreverent tone and talking weapons already stood out in the crowded FPS space; taking that formula into VR raises the stakes. Either it proves that big, joke-heavy shooters can thrive as VR-first experiences, or it will become another warning that not every flat success translates when players wear the world on their face.
What comes next is straightforward: the game is expected to arrive in 2027, and you can wishlist High On Life VR now on Meta Quest, PlayStation VR2, and SteamVR. The real question is whether other large studios are watching. If this remake lands, it will be harder for them to excuse half-hearted ports when a comedy shooter about talking guns is out here doing full physical reloads.
A Test Case for VR’s Sense of Humor
High On Life already proved that a loud, joke-dense shooter can find an audience, and the series has continued with High On Life 2 on traditional platforms. Bringing the first entry back as a VR remake is more than a content recycle; it is a statement that VR is ready for more than serious sims and short-form experiments. It is an implicit bet that players want to be inside the bit, not just watching from a screen.
This port will not decide the whole future of PlayStation VR2 games, Meta Quest VR games, or PC VR, but it will set a tone. A successful launch would show that building for VR from the ground up—reworking shops, character encounters, and weapon handling instead of bolting on head-tracking—pays off with both critics and players. And if High On Life VR can sustain its chaos and comedic timing inside a headset, it will prove that VR’s next step is not more realism; it is more personality.








