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All Will Fall Achievement Guide: How to Unlock Every Reward and Beat Dark Tides

All Will Fall Achievement Guide: How to Unlock Every Reward and Beat Dark Tides

Know the Achievement Landscape Before You Start

All Will Fall packs 40 achievements into a deceptively demanding action-strategy package, and the list is explicitly tuned to make you play in uncomfortable ways. Some unlock naturally as you grow a settlement, research in the Lab, and survive early disasters. First day (survive one day) and Making Progress (use the Lab to research and build something) both have extremely high unlock rates, and The Junknado, The Influencer, and Randomtown also tend to pop as you push scenarios forward. These form the passive backbone of your list: you will earn them just by learning the game and focusing on staying alive. The real grind only starts once you chase scenario completions and extreme decisions. Since scenarios and choices can be replayed freely, do not worry about permanently missing anything. Instead, think in terms of focused runs, each built around a small cluster of achievements.

All Will Fall Achievement Guide: How to Unlock Every Reward and Beat Dark Tides

Story, Combat, and Choice: How to Group All Will Fall Achievements

To unlock all trophies efficiently, divide All Will Fall achievements into four broad groups. Story and scenario objectives cover core progression, such as unlocking Randomtown and finishing tougher scenarios like Crumbling City, Rogue Lake City, Tropical Island, and Dark Tides, all of which sit at very low completion rates. Combat and survival goals hinge on mastering chaotic events like Junknado and pushing through each scenario’s endgame without collapsing. Exploration and expansion unlocks tie to building, research, and settlement growth, mostly overlapping with your early survival-focused runs. Finally, decision-dependent achievements demand you embrace the game’s darker side: throwing a grieving parent overboard for Monster, eating one of your people for Fresh meat, robbing a trader for Pirates Life, walking naked among your crew for Captain Butt Naked, or enforcing Capital Punishment. Treat each group as its own checklist and dedicate specific sessions to each instead of chasing everything at once.

All Will Fall Achievement Guide: How to Unlock Every Reward and Beat Dark Tides

Routing Multiple Runs: Difficulty, Saves, and Conflict-Free Combos

Because completion rates for scenarios like Dark Tides and Crumbling City are extremely low, smart routing matters more than raw skill. Your first few runs should focus on survival and scenario unlocks only, letting achievements like First day, Making Progress, The Junknado, The Influencer, and Randomtown fall into place naturally. Once you are comfortable stabilising a settlement, plan a dedicated “bad decisions” run that targets Monster, Fresh meat, Pirates Life, Captain Butt Naked, and Capital Punishment. These harsh choices can wreck Social Group Happiness, so never mix them with attempts at The Engineer, The Sailor, or other 100 Happiness plus statue goals. Save management is simple but powerful: before major narrative events or policy choices, keep a backup so you can quickly replay branches without restarting whole scenarios. Use an easier difficulty to learn event timing and economy flow, then step up only when you are ready to tackle the rarest completions.

Dark Tides and the Rarest Achievements

Dark Tides is where All Will Fall achievements turn brutal. End of Madness (complete Dark Tides) already has an extremely low unlock rate, but Don’t believe it, which requires finishing Dark Tides without sacrificing anyone, is the rarest achievement in the entire game. Treat it as its own challenge run. Go in with a mindset that every life is non‑negotiable, even when events tempt you with powerful short‑term gains. That means prioritising stable food and morale, defensive infrastructure, and policies that keep Social Groups from collapsing under pressure. Many general action game achievement guide rules apply here: avoid unnecessary risk, pre-empt crises with overbuilt defenses, and never trade long-term survival for short bursts of power. Because Dark Tides can be replayed freely, spend earlier attempts simply learning event order and pressure spikes, then commit to a flawless, no‑sacrifice attempt once you know exactly what the scenario will throw at you.

All Will Fall Achievement Guide: How to Unlock Every Reward and Beat Dark Tides

Social Group Happiness and a Quick-Reference Checklist

The Engineer, The Sailor, and similar Social Group achievements require getting that group to 100 Happiness and then constructing their statue. These are marathon objectives, not quick grabs. Each group reacts differently to policies, events, and building choices, so you must consistently side with your chosen faction, even when alternatives look stronger for short‑term survival. Never chase morality achievements that harm your focus group in the same run. To keep everything organised, build a simple checklist: one column for story and scenario completions, one for combat and survival milestones, one for exploration and research unlocks, and one for decisions and Social Group goals. Mark off the high‑frequency, early‑game achievements first, then assign a dedicated run to each remaining cluster. Because nothing is permanently missable, you can approach All Will Fall methodically, trimming repetition and steadily closing in on that elusive 100% completion.

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