Image Comics’ StarHenge: Mythic sci‑fi for readers who like to get lost
If you’re hunting for new graphic novels that push beyond traditional capes, Image Comics StarHenge is a sharp place to start. Liam Sharp’s StarHenge Book Two: A Kiss for Atticus returns to his Eisner‑nominated universe with an ambitious fusion of Arthurian myth, far‑future warfare, and meta‑commentary on how stories are told. This chapter strands Amber, Daryl and Merlin in strangely familiar realms, with identities fractured and memories missing, turning the narrative into both a quest and a puzzle for readers as they work out what’s real and why it matters. Sharp has described StarHenge as not just a time‑and‑realm‑hopping fantasy, but a story about creativity, the comics medium itself, and finding a path when you feel lost. Its dense, painted visuals and layered narration make it ideal for readers who enjoy art‑forward sci fi comics 2026 releases that reward rereads and close attention.

Alex Ross’ Marvel Dimensions: Superheroes as prestige art object
For readers who still love superheroes but want something more rarefied than a monthly issue, Alex Ross Marvel Dimensions sits right on the border between art book and graphic novel. The fully painted project revisits the origins of Marvel’s iconic heroes—Spider‑Man, the Fantastic Four, the X‑Men, the Avengers, the Incredible Hulk and more—through sweeping double‑page spreads and a guiding narration that initially celebrates their mythic roots. Early preview pages showcase Ross’ trademark ability to make Silver Surfer, for instance, look like a figure carved from light. As the story reportedly progresses, the tone begins to shift, hinting that this isn’t just a nostalgia tour but a reflection on what these legends mean now. It’s tailor‑made for collectors, coffee‑table display, and readers who tend to browse museum catalogs as eagerly as they do new graphic novels from the direct market.
Rocketship’s Emperia and friends: Indie‑style, self‑contained adventures
If your tastes lean toward indie sci fi comics 2026 waves and compact, creator‑driven storytelling, Rocketship’s July slate is worth circling. Emperia #3, by David K. Wilson and Jacques Salmon, deepens its character‑driven fantasy as Andor is kidnapped from his own birthday party while Randy arms up and Justin and Petra head toward an anti‑elf church leader, signaling a series that mixes interpersonal drama with political and religious tensions. Alongside that continuing saga, Rocketship is spotlighting standalone or volume‑one graphic novels. Spirits follows twelve‑year‑old Will, suddenly able to see the spirits that embody the natural world, as he races into a hidden realm to recover his younger brother’s stolen soul. Fox Fires, inspired by Finnish folklore, launches Raate on a northern fantasy quest. Rounded out by energetic collections like Go Beezerk and Cyko KO, this wave offers multiple jumping‑on points for readers who prefer complete arcs over sprawling continuity.
Family shelves: The Casagrandes and eco‑adventure Steve and Eve
All ages graphic novels remain one of the brightest entry points into comics, and several new releases are perfect for readers sharing books with kids. Papercutz’s The Casagrandes Vol. 9 – Peppers Primavera! spins fresh stories from the animated series’ world: Carl struggles to grow a seedling in the concrete sprawl of Great Lakes City, Vito’s babysitting a fast‑moving Carlitos on a chaotic park day, Ronnie Anne and Lincoln battle to hold onto a flea‑market treasure, and Frida’s spring photography competition turns into a family‑powered comedy of errors. For young readers curious about the planet, Paul Shore’s Steve and Eve series continues with Be a Marshmallow, following a polar bear and his electric‑car friend as they travel to Norway exploring positive solutions to climate change. Shore’s school‑visit feedback shows kids readily engage with solar, wind, and other tech, making the series a hopeful, discussion‑friendly option for ages 5 to 10.
What these waves say about where comics are going next
Taken together, these projects hint at a broader shift in how publishers frame their full solicit waves. Alongside familiar franchises and event books, we now routinely see pushes for original graphic novels and genre‑bending experiments: Image Comics StarHenge expanding an auteur‑driven mythos, Rocketship stacking its schedule with fantasy, supernatural quests, and humor collections, Papercutz investing in episodic family stories, and creators like Alex Ross using prestige formats to recontextualize superheroes. Even mainstream solicit lists increasingly pair big‑name properties with fresh standalones and all‑ages graphic novels. For readers, that means it’s easier than ever to build a reading list that moves beyond standard hero vs. villain fare: you can follow Merlin through time, contemplate modern mythology in paint, disappear into folkloric fox‑fires, or hand a climate‑quest road trip to a curious eight‑year‑old—all from the same month’s releases.
