What Omni One for Quest Is and Why It Matters
Omni One for Quest is a full-body VR treadmill locomotion system that lets Meta Quest players walk, run, crouch, and jump in place while those movements are translated directly into virtual worlds, creating more natural and immersive VR movement gaming than traditional thumbstick locomotion. With Omni One, Virtuix combines an omnidirectional treadmill platform, safety harness, and tracking hardware into a single immersive VR hardware package designed specifically for Meta Quest 2 and Quest 3. The system is certified as a “Made for Meta” accessory and will appear in the Meta Store, giving it the same kind of official status already held by brands like bHaptics and Logitech. By integrating natively with Quest games, Omni One removes many of the setup hurdles that kept VR treadmill locomotion confined to enthusiasts, signaling a shift toward mainstream, full-body VR movement.

Native Meta Quest Integration Ends Workarounds
Before this launch, using a VR treadmill with standalone Quest games often meant clumsy workarounds. Players had to connect to a PC, enable developer mode, and juggle extra software just to sync their movement with in-game locomotion. Virtuix’s Omni One for Quest changes that by adding native support, which lets the treadmill connect more like an official accessory through a turnkey process similar to the bHaptics app on Quest. That tighter link makes VR movement gaming far easier to set up and maintain, especially for non-technical users. According to UploadVR, Omni One joins Meta’s certified Made for Meta program and will be featured in the Meta Horizon store as an officially supported product. This smoother experience lowers the barrier to trying immersive VR hardware and makes treadmill locomotion feel less like an experimental hack and more like a standard option.
A Growing Library of Games Built Around Walking and Running
Omni One for Quest launches with a lineup of native-supported titles that treat walking and running as core mechanics rather than an afterthought. Virtuix highlights multiplayer shooters like VAIL and Forefront, along with themed experiences such as The Boys: Trigger Warning and Star Trek: Infection. The broader library also includes Teenage Mutant Ninja Turtles: Empire City, Men in Black: Most Wanted, Exoshock, and Zero Caliber 2, many of which are bundled for early buyers. Because Omni One support is native, players can match their physical stride, crouch, or sprint with the action on screen while staying in one place on the treadmill. Importantly, online play works with friends who do not own Omni One, so the VR treadmill locomotion experience does not split the community. Over time, the list of supported titles is expected to expand, deepening reasons to invest in full-body movement.
From Motion Sickness Fix to Fitness Machine
Full-body locomotion has long been seen as one way to address motion sickness in VR. When a player’s real-world movement matches in-game motion, the sensory mismatch that triggers discomfort can be reduced, especially in fast-paced games. Omni One’s design encourages players to walk, jog, and run naturally, turning high-intensity sessions into genuine workouts. Virtuix says players can burn up to 700 calories per hour depending on gameplay intensity, blending entertainment with regular exercise. This moves VR movement gaming beyond pure escapism toward daily activity, and it aligns Omni One with other immersive VR hardware like haptic vests and specialized controllers that add physical feedback. As more people seek active play options, treadmill-based locomotion could reshape how VR is used at home, making it feel closer to an interactive sport than a sedentary screen.
What Native Treadmill Support Means for Mainstream VR
By winning Made for Meta certification and a slot in the Meta Store, Virtuix sends a clear signal: VR treadmill locomotion is no longer a peripheral curiosity. Omni One for Quest is compatible with millions of existing Quest 2 and Quest 3 headsets, and Virtuix reports an average customer rating of 4.8 out of 5 stars alongside a 2025 Auggie Award for Best VR Interaction Product. The full Omni One for Quest package is available now for USD 2,595 (approx. RM12,000), €2,995 (approx. RM15,000), or £2,795 (approx. RM16,000). While that price keeps Omni One in the premium tier, native support and a growing software library make it a more practical purchase for dedicated players and early adopters. If it succeeds, it could normalize full-body VR movement as a standard option, much like motion controllers did in earlier VR generations.






