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Cinder City’s 64GB RAM Error Shows Why PC Specs Must Be Questioned

Cinder City’s 64GB RAM Error Shows Why PC Specs Must Be Questioned
Interest|PC Enthusiasts

A 64GB RAM Recommendation That Never Made Sense

Cinder City is a third‑person RPG shooter whose original Steam system requirements briefly claimed that players should have a staggering 64GB of RAM, making it one of the most extreme RAM requirements gaming fans had seen listed for a PC title and immediately raising doubts about how realistic those game system requirements were in the context of current PC gaming specs. That listing was never believable: no mainstream game asks for four times the memory of a modern console as a recommended spec, and the community’s reaction—ranging from jokes to frustration—was proof that players are no longer willing to take Steam system requirements at face value. The key takeaway is simple: if a recommended build looks absurd, treat it as a warning sign, not a shopping list.

Cinder City’s 64GB RAM Error Shows Why PC Specs Must Be Questioned

What the Original Specs Claimed—and Why They Looked Absurd

When Cinder City first appeared on Steam, its PC gaming specs painted a bizarre picture of what it supposedly needed to run well. The minimum spec asked for an Intel Core i5‑10400 or AMD Ryzen 5 3600, 32GB of RAM, and an NVIDIA GeForce RTX 2060 with 6GB of VRAM. The recommended spec stepped into fantasy territory: Intel Core i7‑12700 or Ryzen 7 7800X3D, a GeForce RTX 4060 with 8GB of VRAM, and an eye‑watering 64GB of system memory. For a third‑person shooter targeting PC, that level of RAM requirements gaming enthusiasts saw was “certifiably insane” compared with typical builds and even modern consoles. The CPU choice was high but understandable; the RAM number was the real red flag, undermining confidence in the entire spec sheet.

Spec TypeOriginal MinimumOriginal Recommended
ProcessorIntel i5‑10400 / Ryzen 5 3600Intel i7‑12700 / Ryzen 7 7800X3D
Memory (RAM)32GB64GB
GraphicsRTX 2060 (6GB VRAM)RTX 4060 (8GB VRAM)
OSWindows 10/11 64‑bitWindows 10/11 64‑bit

The Developer Admits a RAM Error and Revises Steam System Requirements

To their credit, the developers did not pretend the 64GB listing was reasonable. Big Fire Games later updated Cinder City’s game system requirements, openly confirming that the 64GB memory recommendation was an “error” and apologizing for the confusion it caused. In their own words, “We identified an error in the memory specification listed under the system requirements on our Steam Store page… The information has now been updated to the correct specification (Recommended: 32 GB RAM).” The fix did more than trim RAM; it reshaped the recommended balance between CPU, RAM, and GPU. Minimum and recommended memory are now both 32GB, while the recommended GPU jumps from RTX 4060 to RTX 4070, two tiers higher than before. That change quietly admits the problem was not that the game needed an absurd amount of RAM, but that the original Steam system requirements were simply wrong.

Spec TypeUpdated MinimumUpdated Recommended
ProcessorIntel i5‑10400 / Ryzen 5 3600Intel i7‑12700 / Ryzen 7 7800X3D
Memory (RAM)32GB32GB
GraphicsRTX 2060RTX 4070
OSWindows 10/11 64‑bitWindows 10/11 64‑bit

A Development Build, Not Final PC Gaming Specs

The most important part of the correction is the admission that these PC gaming specs are based on a development build, not a finished product. The Cinder City team explicitly notes that the current Steam system requirements “are based on our current development build” and that “as optimization continues, the final system requirements at launch may be lower than those currently listed.” In other words, both the 64GB misprint and the now‑high 32GB RAM recommendation sit on shifting ground. Big Fire Games has said they will provide “updated and more accurate system requirements closer to release,” which means every component listed today—CPU, GPU, and RAM—should be treated as provisional guidance rather than hard rules. That acknowledgment is welcome, but it also highlights how fragile early RAM requirements gaming announcements can be when they are tied to work‑in‑progress builds.

What This Specs Fiasco Should Teach PC Players

The Cinder City 64GB mistake is more than a funny footnote; it is a reminder that Steam system requirements often say more about development stress than about what players will need at launch. When a title swings from recommending 64GB of RAM to locking both minimum and recommended at 32GB while simultaneously raising the GPU tier from RTX 4060 to RTX 4070, it shows how volatile early game system requirements can be. Players who plan their next upgrade around such provisional lists risk buying the wrong hardware for the wrong reasons. Until Cinder City’s optimization is complete and final specs are published, the only sensible stance is skepticism. Treat early PC gaming specs as drafts, not promises—and when a number looks wild, assume the mistake is on the page, not in your rig.

Milik earns a commission when you shop through our links, at no extra cost to you. This article was generated with AI from published sources and product data.

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