Beast of Reincarnation Proves What RTX 5090 Can Do at 4K

Beast of Reincarnation Proves What RTX 5090 Can Do at 4K
Interest|PC Enthusiasts

What This Beast of Reincarnation Benchmark Really Means

The Beast of Reincarnation benchmark is a real‑world Unreal Engine 5.4.4.0 gaming test that measures how the NVIDIA GeForce RTX 5090 handles native 4K max settings performance in a modern action RPG, revealing what players can expect from 4K max settings FPS in current high-end PC gaming workloads.

Beast of Reincarnation is a new action RPG from Fictions and the team behind the latest Pokémon games, GAME FREAKS, built on Unreal Engine 5.4.4.0 with ray tracing support. On a system powered by an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000MHz, and an NVIDIA GeForce RTX 5090 running Windows 10 64‑bit with the latest GeForce drivers, the game hits 90–110 FPS at native 4K with max settings. That headline number is the key data point for anyone watching RTX 5090 4K gaming: this is not a synthetic test but a story-driven action RPG with real combat, AI, and traversal. If you care about 4K max settings FPS, this is the first meaningful stress test that shows the card’s ceiling in a shipping UE5 title.

Beast of Reincarnation Proves What RTX 5090 Can Do at 4K

RTX 5090 at Native 4K: High FPS with Caveats

In practice, Beast of Reincarnation shows that an RTX 5090 can keep native 4K maxed-out gameplay comfortably in the 90–110 FPS range on a high‑end CPU. One quotable takeaway is: “At Native 4K/Max Settings, the game runs with 90-110FPS on an NVIDIA GeForce RTX 5090.” That puts 4K high‑refresh gaming firmly in reach without DLSS or resolution scaling, which is exactly what enthusiasts want to see from a new halo GPU.

However, these numbers come with context. The benchmarker notes some traversal stutters, even on the Ryzen 9 7950X3D, so the experience is smooth but not flawless. At 1080p max settings, the game becomes CPU‑bound and uses around six cores/threads, with even a modern quad‑core able to hold 60 FPS—albeit with more stutter—while CPUs with over eight cores reduce hitching. For 4K max settings with a consistent 60 FPS floor, you effectively need an RTX 5090 or RTX 4090; the RTX 5080 can feel smooth only if you pair it with a G‑Sync display. In other words, RTX 5090 is where native 4K starts to feel “set and forget” in this title.

Beast of Reincarnation Proves What RTX 5090 Can Do at 4K

Unreal Engine 5 Performance Without the Heavy Visual Features

On paper, Beast of Reincarnation sounds like a flagship Unreal Engine 5 showpiece: it uses UE 5.4.4.0 and supports ray tracing. In reality, it behaves more like a UE4‑style game running inside UE5. The developers appear not to use Nanite or Lumen, which means no advanced virtualized geometry and no modern global illumination or reflections. Large areas look flat, lighting lacks the depth seen in other UE5 titles, and players can spot heavy pop‑in on distant objects and shadows.

This matters for interpreting Unreal Engine 5 performance. The high 4K FPS figures are not a sign that fully enabled UE5 with Lumen and Nanite is suddenly cheap to run; they show what happens when those costly features stay disabled. Graphics-wise, the game “looks like an old-gen title,” with low‑resolution textures even at max settings and visuals that reviewers describe as “PS3 textures.” The ray tracing toggle is also suspect: switching RT on or off does not materially change image quality or performance, suggesting the setting may be broken. So the RTX 5090 is flexing in a modern engine, but not against the heaviest visual tech UE5 can offer.

Beast of Reincarnation Proves What RTX 5090 Can Do at 4K

Who Benefits from This Benchmark—and Who Should Wait

Despite its visual shortcomings, Beast of Reincarnation is a useful yardstick for different kinds of players. For mainstream PC owners, the message is reassuring: at 1080p max settings, every tested GPU, including an RTX 2080 Ti, can maintain at least 60 FPS, with the 2080 Ti averaging 73 FPS. If your focus is 1080p, you do not need a high‑end GPU to play this game smoothly. A modern CPU is still recommended, because older or weaker processors can struggle with traversal stutters, but contemporary architectures similar to the Ryzen 9 7950X3D handle the load well.

For enthusiasts chasing RTX 5090 4K gaming, this benchmark is more than feel‑good validation; it is a performance floor for UE5 titles that avoid the heaviest features. One detailed PC analysis concludes that while the game “can run smoothly on a wide range of GPUs, it does not look particularly impressive,” and feels “exactly like a UE4 game in UE5.” The takeaway is clear: if you invest in an RTX 5090 today, you can expect native 4K max settings FPS above 90 in games of similar complexity, but true next‑generation UE5 showpieces with Nanite, Lumen, and working ray tracing will still test the limits of any GPU.

Conclusion: A Strong 4K Showing, but Not the Final Word on RTX 5090

Beast of Reincarnation delivers a clear, if imperfect, message about real‑world RTX 5090 4K gaming: in a modern Unreal Engine 5.4.4.0 action RPG without full Nanite and Lumen, the card can sustain 90–110 FPS at native 4K max settings on a strong CPU. That is impressive, but it is also achieved in a title that looks “old‑gen,” with flat lighting, low‑res textures, and noticeable pop‑in.

For players, the opinionated bottom line is this: if you want high-refresh 4K max settings FPS in today’s UE5 games that tone down the engine’s heaviest features, RTX 5090 delivers. If you are waiting for a GPU that can treat fully enabled Unreal Engine 5—including Nanite, Lumen, and robust ray tracing—as a solved problem, this benchmark is not that proof. It is a strong early datapoint, not the final verdict, on what the RTX 5090 will do as UE5’s most demanding games arrive.

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