A Long-Awaited Upscaling Upgrade for Helldivers 2
Helldivers 2 launched in a surprising state for a modern PC title: it lacked support for major game upscaling technology such as NVIDIA DLSS and AMD FSR, relying instead on a basic, unnamed solution that many players felt harmed image quality. That changes with the Optimizing Liberty update, rolling out on May 27 as the “opening salvo” in a broader performance campaign. Arrowhead Game Studios, working with PC port specialists Nixxes, is focusing this patch on three pillars: stability, latency reduction, and advanced upscaling. The goal is clear—deliver higher, more consistent frame rates while sharpening overall image clarity, especially during the most chaotic firefights. For a game that often pushes CPUs and GPUs hard in large-scale co-op missions, the arrival of Helldivers 2 DLSS support, newer FSR versions, and more is set to significantly improve frame rate optimization for a wide range of hardware.

PC: DLSS 4.5, FSR 4.03, XeSS and Dynamic Resolution
On PC, Helldivers 2 is getting a full stack of modern upscalers. The update introduces NVIDIA DLSS 4.5, AMD FSR 4.0.3 for high-end GPUs alongside FSR 3.1.5, and Intel XeSS 3.0. These are among the latest iterations from each vendor and should dramatically improve image quality compared with the previous in-house solution. Players will be able to choose their preferred game upscaling technology based on their graphics hardware, balancing performance and fidelity as needed. Dynamic Resolution Scaling (DRS) is also being integrated, allowing the game to automatically vary internal resolution to maintain target frame rates when battles get intense. Combined with Variable Rate Shading (VRS), which reduces shading detail in less important parts of the image, PC users should see smoother performance without a major visual downgrade, especially at higher resolutions and on mid-range GPUs.
Consoles: FSR 3.1, VRR and PSSR for PlayStation 5 Pro
Console players are also benefiting from the Optimizing Liberty update, though with a slightly different feature mix. On PlayStation 5 and Xbox Series X/S, Helldivers 2 will support FSR 3.1, bringing improved temporal upscaling and frame rate optimization to console hardware. Dynamic Resolution Scaling is being rolled out here as well, helping keep frame rates stable when the screen fills with explosions and enemies. Variable Refresh Rate (VRR) support is now enabled on PlayStation 5 and PlayStation 5 Pro, reducing stutter and screen tearing on compatible displays when frame rates fluctuate. Resolution presets are being tuned, too, with the Performance mode on PlayStation 5 and Xbox Series X targeting 1440p, and the Quality preset on PlayStation 5 Power Saving Mode also receiving a resolution bump. Overall, these changes should make console performance feel smoother and more responsive.
PSSR on PlayStation 5 Pro: A Win with a Catch
PlayStation 5 Pro owners finally get platform-specific upscaling with PSSR 1.0, Sony’s machine-learning-based solution designed to reconstruct higher-resolution images from lower internal renders. In theory, this should allow Helldivers 2 to hit higher resolutions or steadier frame rates on the Pro hardware compared with the base console, improving overall clarity without a corresponding performance hit. However, there is a catch: the update sticks to the first-generation PSSR implementation, even though the console now supports an upgraded version often referred to as PSSR 2. This omission has disappointed some early adopters who hoped Optimizing Liberty would showcase the latest PSSR PlayStation 5 Pro capabilities. Arrowhead has not ruled out future support, and given the studio’s framing of this patch as just a starting point, Pro owners may still see more advanced PSSR features down the line.
Latency Reductions and What Comes Next
Beyond raw frame rates, Arrowhead is tackling responsiveness with new latency-focused features on PC. The update adds NVIDIA Reflex and AMD Anti-Lag 2, both designed to shorten the delay between controller or mouse inputs and on-screen actions. For a fast-paced co-op shooter that demands quick reactions under pressure, shaving even a few milliseconds can make the experience feel noticeably snappier. Together with the improved upscalers, VRR, VRS, and DRS, Helldivers 2 is undergoing a comprehensive optimization pass that addresses many of the community’s most persistent performance requests. While the patch does not introduce frame generation or ray tracing, the technical groundwork being laid suggests those options could be explored later. Arrowhead has already teased a dedicated tech-focused update planned for the summer, signalling that Optimizing Liberty is only the first phase of a longer-term performance and visuals roadmap.
